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Cold Waters Download Android

Updated: Mar 26, 2020





















































About This Game After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.Major Features:- Real-time naval combat- Over 40 classes of ships and submarines all meticulously researched- Dynamic Campaign where your performance matters- Realistic sonar model- Authentic Soviet combat tactics 7aa9394dea Title: Cold WatersGenre: Indie, Simulation, StrategyDeveloper:Killerfish GamesPublisher:Killerfish GamesRelease Date: 5 Jun, 2017 Cold Waters Download Android cold waters beating the odds. download cold water by justin bieber. cold water anirudh remix download. cold water ringtone download. cold waters deploy seal team. cold waters game free download. cold waters game download torrent. cold waters increase time. cold waters torrent indir. cold waters youtube. cold waters version 1.12. cold water download mp3 free. cold water song download.com. cold waters release seal team. cold waters patch francais. cold waters by justin bieber. cold waters ui mods. cold water justin download free mp3. jive turkey cold waters youtube. cold waters release date. cold water jar. cold water download hd. cold waters pc wiki. cold water song download english. cold waters 2004 campaign. cold waters mark 37. cold water song download by pagalworld.com. cold waters uk subs. cold waters pc spolszczenie. cold waters cheat table. cold water download video. cold water remix download mp3. cold waters mp3 download. cold waters campaign. cold waters vladivostok. cold water mp4 hd download. cold waters gog. cold waters keyboard overlay. cold waters cheats. cold waters update 1.08. cold waters install mods. cold waters key. cold waters south china sea pc. cold waters russian subs. cold waters vs silent hunter. cold waters how to pick up seal team. cold waters pc controls. cold waters igg. cold waters pc system requirements. cold waters pc game download. cold waters cd key. cold waters minefield. cold waters red october. cold waters windows 7 For a game that looks as good as it does, it is overly simplified, and the combat system is just plain broken. Enemy vessels have flawless detection of sub even while passive and your own sub is sitting still presenting your nose toward the target. Helicopters drop their sonar buoys right on top of you with absolute perfection. I thought the mechanics of 688 Hunter Killer back in the 90's was a better game mechanically, too bad someone couldn't put these graphics on that game. Another issue is the time frame; it really needs the ability to up the passage of time a little bit more, because you spend a long time closing or waiting for targets to come into range.. Easily the best modern submarine game on the market right now. With the latest additions they have brought themselves nose to nose with series such as Silent Hunter, 688i Hunter Killer, and Sub Command. The developers are listening to the best of the ideas from the community and building on them. If you have loved Naval Strategy games in the past. Cold Waters won't disapoint.. Well, it's my first night on this platform. As a self-proclaimed master of Dangerous Waters, Silent Hunter, and the likes, I can say with all certainty that this game deserves my money.The UI takes a bit of getting used to, and although it may not be as in depth or realistically modelled to the precision point as DW: RWX, it by far makes up for it in intense gameplay and amazing graphics. All we need now is some time and some mods. The menu layout (and even certain parts of the soundtrack) will make any SH fan gush, undoubtedly. This is perhaps the ultimate combination of Silent Hunter and Dangerous waters, mashed into a semi-modern simulator with hours of replayability and a so-far amazing campaign (once again, when you figure out how to play it).As such, there is no question. If you enjoy immersive ASW simulations (yes, thermal layers, active sonar reflectivity angles, and a decent damage control system are modelled), then this is the program for you.Don't hesitate, trust me, and throw your money at the developers. You will not regret it.. As a long-time sub player I was really looking forward to this. Although my experience with Cold Waters has generally been positive, I do have a few reservations. Bear in mind I'm writing this in mid-July 2017, by the time you read this most of the problems listed might be done away with. The devs do appear to be listening to player feedback intently, which makes me hopeful for the future.Tl;dr - it's a good game with some serious flaws, get it when it's on sale and after it's been patched with an improved campaign. The Pros:- Setting. The 1984 campaign is perfectly placed time-wise, as it offers a great diversity of subs, lots of opponents that range from easy peasy to terrifying and it gives a good glimpse of modern submarine tactics. It's also a very interesting historical period in terms of East-West relations. Haven't tried the '68 campaign yet so can't comment on that. - Immersion. It's been a while since I've had a thrill like this in a sub game. Dodging homing torpedoes that are mere feet away from your ship can give you goosebumps on more than one occasion. Also... Those blasted ASW helicopters!- Balance. You can enjoy all the game's features while playing at a relatively low difficulty setting. I found the Realistic setting to be exactly to my liking, as it gives equally as many hair-rasing moments as it does easy kills. I've jumped entire wolfpacks of enemy subs and was jumped myself by a lone SSN on more than one occasion, with a desperate torpedo dodge saving the day. The Cons:- Repetitive campaign. After a while you discover the campaign has 5 basic mission types - intercept a submarine (or a wolfpack), intercept a resupply convoy, destroy an amphibious landing force, make a ballistic missile strike on a port, insert a special forces team into enemy territory. With the exception of a few random encounters along the way the campaign gets boring quite quickly, even if you rack up a lot of kills and get plenty of silverware pinned to your chest.- You never meet any allied ships. Every single vessel you find is a Soviet one. Forget about allies or neutral ships, all you have is targets. While that's a positive thing for some I find it to be a negative, as it gives a feel of a Soviet zombie infestation and not a massive campaign with hundreds of units on both sides. - Mission design and orders from HQ, which can be infuriating at times. There seems to be little correlation between your conduct in the war and missions received, not to mention the advances made by each side. Inserting a SEAL team into Murmansk doesn't make much sense when the war is practically won. As of mid-July 2017 this, along with the repetitive campaign, are by far the biggest cons of this game.To give you an example of all the game's problems in one paragraph, here's a description of a mission I had today.I'm at the helm of USS Narwhal, SSN-671. I've just returned from a successful TLAM strike on Arkhangelsk. I'm low on torps and have a damaged torpedo tube from a hairy encounter with two Soviet SSNs in shallow waters, leaving me with a total of 3 working tubes. I get orders to intercept some LSTs heading to Narvik. Once I get my initial contacts the whole enemy escort comes my way and forces me to retaliate. I sink them all (2x DDG, 2x FFG iirc) but I'm left with no torps so I can't sink the LSTs. 'They're probably going to get sunk anyway, they don't have any armed escort', I thought to myself. Well, I was wrong. Apparently four unarmed and unarmoured LSTs can just waltz into Narvik unopposed and take it by storm... And NATO HQ has known about this operation for days! Don't they have aircraft with anti-ship missiles and other subs in the area? Anyway, I'm ordered back to port to resupply (so they must've known about my torpedo situation beforehand) and I'm told to... Attack an amphibious landing group heading to Narvik. Yup, the very same. REALLY? I need to stay in port to repair my broken no. 4 tube, it takes 32 hours to do so. In the meantime I'm informed my mission has failed because I failed to intercept the convoy in time. GUYS, SERIOUSLY? IS NARWHAL THE ONLY SSN IN THE WHOLE BLOODY REGION? Shouldn't you give me orders AFTER the necessary repairs have been made? I then get orders to make my third SEAL team insertion into Arkhangelsk. You'd think thought the Russians would be better prepared for my arrival this time, but I won't bother checking. At that point I quit the game and took a break. What can be done to turn Cold Waters from a case of flawed genius into a brilliant little independent game:- Bring the price down. For the current features it offers the 37€ price tag is just too high. I only bought this because I was excited for it. I wouldn't recommend it to a friend who's new to the genre, not without a sale on anyway.- More mission types. It's not a good sign when you find after a mere 20 hours that the campaign can get very repetitive.- Add allied and neutral ships, both in mission and in off-screen events. If it wasn't for the HQ messaging you from time to time you'd think you were the only NATO sailor in the North Sea area. There's no news of successes of your brothers in arms and you feel like you're the guy who carries the entire NATO naval operation on your back. - More campaigns and ships. Having no British ships to choose from feels odd in a game that primarily takes place in and around the North Sea. The Churchill, Swiftsure and Trafalgar-class subs are all there for the taking, with plenty of data readily available. A Soviet campaign would be great too, driving a Victor III or a Sierra-class armed to the teeth with USET-80 torpedoes would be a lot of fun. Modders have done that within a month of the game being released, within limits of course. Why can't the base game have that too? - Interface changes. Having a hotkey for periscope depth and a slider for automatically guiding your sub to a set depth would make for simple yet great quality of gameplay improvements. - A better tutorial. If it wasn't for me watching countless YouTube videos before buying the game I would've died many more times than I did. All in all it's a fun little game, but for now I'll put it on the back burner to see what the devs and modders can come up with in the coming months.. I've been struggling with gaming for a while.Nothing feels new, nothing feels different.It's the same WW2 shooter or its the same this and that.I wasn't expecting much with Cold Waters. I'd played Atlantic Fleet and whilst enjoying it, I didn't feel like I'd enjoy a Cold War version, even if it was in real time.Blimey, was I mistaken. This is the first time in a year that a single player game had me this excited or tense. After a bitter learning curve, I'm getting the hang of the game and am having a blast. Naval wargaming had always been a tricky subject to do right, but this game nails it, with just the right amount of complexity and simplicity to get by. Anyone who wants a change from their normal gaming routine of shooter clones and the like, come to Cold Waters. Take you time, expect to die, but I've not played a game yet that makes me feel like a hunter like Cold Waters done.Thoroughly recommended.. Difficulty: RealisticCrashed my sub into the sea floor while playing commie torpedo dodgeball in 200 ft. of water, but not before my target was sunk by his escorts torpedo who was then sunk by one of mine. Mission accomplished. Abandoned ship, got picked up, lived to fight another day but the navy doesn't trust me with their new subs anymore and now I'm commanding a refitted Permit class. I still have my silver star to remember her though... RIP USS Indianapolis.10/10 would skipper again.. Bottom line up front: "Cold Waters" is the hot running spiritual successor to Clancy's 688i. Caveats: I am a diggity a**hole who could stare at these rendered boats slicing through the depths for an hour. But it's not Dangerous Waters, in the sense that you move about the boat and take control over the various watch stations such as sonar waterfall displays, fire control plot or TMA, the radar scope and so on. You are the submarine commander, and the aforementioned stations are somewhat condensed into a 3D representation of your boat, the enemy, weapons, etc. Using this 3D model and a tactical map, you attempt to accomplish various missions doled out by HQ or random enctounters in two dynamic campaigns, or single missions. That said, the game does not scrimp on acoustic properties of sea water; depth is modeled and there are layers and ducts you can use to your advantage. Towed arrays are modeled and can improve your solutions, but are not actually rendered in game and are invisible. One campaign takes place in 1984 with the 688 Los Angeles class available, another takes place in 1968. The $40 price tag seems appropriate for this title. NATO ships are not modeled aside from your boat, and the missions take place on a somewhat limited theater from England to Murmansk. I had to turn it down to easy to survive much less win one of the campaigns finally, so you will be challenged. I have not yet tried the game on elite; on normal difficulty I was routinely blasted out of the water. The game is moddable, and some mods exist for 688 Flight II and III with VLS, improved sensors, and improved anechoic coating. Another mod lets you play Russian boats, including the incredibly fast (and noisy) Alfa. I highly recommend this title; it should be the next addition to collectors of serious simulation games, and on the easiest settings, it is also accessible to nubs and non-quals.I also recommend this thorough review from Neal Stevens at subsim.com, http://www.subsim.com/ssr/cold_waters/review_cold_waters.php. This is what I am talking about. An actual game! What do I mean by that? I'm an old gamer, Atari 2600 old. We all know what a corporate mess AAA gaming has become. Ruined by suits. This game actually is a game. It isn't a mindless roaming shoot and loot deal that we have seen a hundred times. No it isn't everything and the kitchen sink and it isn't trying to be. It's a submarine game and it does just that. It is so nice to do something unique and different. They struck a good balance between fun and realism. I admit I used to feel like I needed a vacation to play Silent Hunter at times.. Great game if you love submarine warfare. Easy to learn difficult to master conmbines perfectly simulation and arcade.. As a former submariner I'm impressed with this game. Cold War submarines can be a difficult task to tackle, twice as hard when you model the USN. It's not what you would consider a hardcore sim and in that sense can appeal to a broader audience. The developers decision to allow modding to their game is a huge plus, and the mods are flowing out already. There are a couple of things that bother me, but I also understand limitations of the game engine along with having to use open source intel for their information. Bottom line, even at $40 USD (which IMHO is reasonable given some of the stuff that comes out at $60 USD and is garbage) the game is well worth it.

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